3ds to CIA converter this tool. It’s extremely simple as well as does not use Python or.NET Structure or any other programs and also scripts, just my very own code in a solitary exe file.
I determined to take somewhat different technique to maintain points basic and also only usage ExHeader XORpads. They are 1MB each in dimension as well as several ROM documents supported during ‘ncchinfo.bin’ creation, so you can make xorpads for a number of video games in one go. With version 4.0 I added ability to spot minimum required bit variation (FW Satire) as well as ‘RegionFree’, which requires *. exefs_norm. xorpad’s. ‘FW Spoof’ feature checks FW variation game requires to run and only applied if initial value goes beyond gone into (2D02: FW8.0-8.1, 2E02: FW9.0-9.2, 3002: FW9.3, 3102: FW9.5, 3202: FW9.6-9.8).
- Download the bbb-devkittools rar file and 3ds to cia tool. Extract both files. Navigate to bbb-devkittools SDK-2.3.4. Take the Config.csu file and move it to 3DS Simple CIA Converter v4.3 roms. Change the extention of Config.csu to Config.3ds. Run 3dssimplecia and click convert 3DS ROM to CIA. Select the roms file.
- 3dsconv: giochi dalle cartucce: https://www.youtube.com/watch?v=KRgRzEo8vmE.
Jul 21, 2019 Create a makerom folder. Move makerom and Converter.bat to that folder Drag your CIA to Converter.bat and you are good!
Yoy can also red 3ds to CIA Converter – How To Convert 3ds To Cia
How To Use 3ds to CIA converter
1) Put your 3DS video games into ‘roms’ folder and press ‘Produce ncchinfo.bin data’ switch to develop ‘ncchinfo.bin’ from 3DS ROMs.
2) Make Use Of GodMode9 in addition to developed ‘ncchinfo.bin’ to produce ExHeader XORpads, put it in origin of SD card, launch GodMode9 as well as comply with
‘ [0:] SDCARD– > nccginfo.bin– > NCCHinfo choices …– > Develop XORpads (SD output)’.
3) Put *. xorpad files you generated on 3DS from SD origin into ‘xorpads’ folder, press ‘Transform 3DS ROM to CIA’ switch, pick folder with *.3ds documents and await program to finish.
With variation 5.0 of the program XORpads are no more called for if appropriate ‘boot9.bin’ file spotted in the exact same folder.
To generate ‘boot9.bin’ documents you require B9S hack mounted on your 3DS. Just hold (Start) + (Select) + (X) on boot and it will certainly be conserved to the/ boot9strap/ folder on your SD card.
Download
CIA to 3ds converter
you can also download cia file fromhere
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit 3ds.hacks.guide.
- 1Multi-System
- 2Consoles
- 3Handhelds
- 4Computers
- 5Others
Multi-System[edit]
RetroArch[edit]
There are preliminary 3DS ports of the following cores: stable 3DS ports
- 2048
- FinalBurn Alpha CPS1
- FinalBurn Alpha CPS2
- FinalBurn Alpha CPS3 (most games are too slow to run even on New 3DS, though JoJo runs almost full speed)
- FinalBurn Alpha Neo Geo (A few games are unable to be loaded due to memory constraints)
- FCEUmm
- Mednafen NGP
- Mednafen PCE Fast
- Mednafen VB
- Mednafen WonderSwan
- mGBA (acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present)
- NXEngine
- PCSX-ReARMed (see below)
- Snes9x 2002 (formerly PocketSNES) (less compatible than CATSFC, but can actually run many special chip games at full speed)
- Snes9x 2005 (formerly CATSFC)
- Snes9x 2005 Plus (formerly CATSFC Plus) (has more accurate audio, slower)
- Snes9x 2010 (formerly Snes9x-Next) (too slow to use even on New 3DS at present)
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
Unofficial Builds[edit]
There are unofficial ports which add new cores with emulators that do not have a retroarch by default
- Atari800
- GW
- VirtualJaguar
Consoles[edit]
NES[edit]
- 3DNESno longer in development
3ds Simple Cia Converter Github Tutorial
SNES[edit]
- Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly.
- blargSNES - It works well, but lacks compatibility for games with certain chips (i.e. the SuperFX chip).
Nintendo 64[edit]
- DaedalusX64 - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
Playstation[edit]
- PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed (See here for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
Atari 2600[edit]
Genesis/32X/Sega CD[edit]
- PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS. Sega CD requires BIOS in order to play, they must be named:
'bios_CD_U.bin', 'bios_CD_J.bin', and 'bios_CD_E.bin' based on the respective regions. BIOS need to be in the /3ds/picodrive_3ds/bios
folder.
PC Engine[edit]
Vectrex[edit]
- Vex3DS - Based on vecx
Handhelds[edit]
Game Boy[edit]
- GameYob: forked from a popular emulator used on the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
Virtual Boy[edit]
- r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilizes 3D effects
and causes eyestrain. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since halted.
Pokémon mini[edit]
Game Boy Advance[edit]
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a 'virtual' GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:
3ds Convert To Cia
- New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the save files, which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
- open_agb_firm(Name not finalized) - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantage of this compared to VC injection is it can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested you can help).
- To install, simply put the .firm file in the
/luma/payloads/
folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
- To install, simply put the .firm file in the
On the other hand, there are also some homebrew GBA emulators available for 3DS:
- mGBA(Latest Nightly) - A port of the popular GBA emulator by the same developer, only a handful of GBA games suffer from slowdowns but are still playable. Also works great for GB(C) games and even supports the Gameboy Camera.
- GBARunner2 - a GBA hypervisor made for the DS(i), can only be ran through TWiLight Menu++ and is included by default with the program (see below). Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
- CitrAGB - (based on gpSP)
Nintendo DS[edit]
- TWiLight Menu++ - Not technically an 'emulator', rather it's a frontend for a separate program, nds-bootstrap, which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or 'DS Mode') that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, GBARunner2, that works to some degree.
3ds To Cia Converter
- DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
DSiWare[edit]
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable .cia
file. There's two ways to do this:
- GodMode9 - Version 1.8.0 and above has a script that can convert
.nds
to.cia
, 3ds.hacks.guide has more information on how to update to the latest version if needed. - DSiWare Conversion Script - This script can be used to convert
.bin
files from your DSi's SD card to.nds
which can then be used to convert into.cia
.
These scripts will ONLY work for DSiWare, NOT NDS GAMES.
TWiLight Menu++ has support for two DSiWare as of v15.1.1 with a special preview of nds-bootstrap, Pop Island and Pop Island: Paperfield. These can also run on the DS.
Atari Lynx[edit]
- Handy 3DS - port of the Handy emulator to 3DS
Github 3ds Cia
Neo Geo Pocket[edit]
Computers[edit]
Intel CPUs[edit]
- 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
Macintosh[edit]
ZX Spectrum[edit]
Commodore 64[edit]
Amiga[edit]
Others[edit]
Amiibo[edit]
- Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
CHIP-8[edit]
Super Mario 64[edit]
- SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with *analog* support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some here but it's no longer up-to-date).
Virtual Console Injection[edit]
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called New Super Ultimate Injector. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.